RustyCraft
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RustyCraft

Chaos-driven survival with firearms, advanced technology, and proximity voice chat, no name tags, no join/leave messages, no player count display.

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© 2025 RustyCraft. All rights reserved.

About us and the Project

A modpack we’ve worked on for months to deliver maximum action and fun

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Our Story

Born from the previous modpack Travellers of Darkness, together with some friends we designed a PvP-based modpack that’s well optimized and playable by anyone.

After learning from our previous experience, we decided to develop a website, a set of rules, and especially server-side mods to ensure balanced gameplay and solid spawn protection, giving players a normal, fair start.

Today it becomes a public server, built for players who crave war, sabotage, and unpredictable moments, it's a living battlefield, constantly evolving with community feedback.

Milestones

Months 1-2
Website development

We initially created this website as a demo for a company to showcase what we could do, but in the end we decided to repurpose it as a site for a modded Minecraft server

Months 3-4
Modpack creation

Taking the previous modpack as a base, we removed all the heavy parts and most of the features that didn’t fit the intended mode, such as magic, exploration, and bosses. It’s now a purely PvP pack

Months 5-6
Final touches

We took the images, finalized the last pieces of text for both the server and the website, and started promoting our server. At this point, the only thing we’re really missing is a lot of publicity

The strengths of our server

Total anonymity, no one must be able to see us through the walls

No player list, no player count, and no join/leave messages

Full anti-cheat to completely prevent any mods outside of our modpack

A world border that expands as the number of players in the world save increases

War, yes, but also social interaction and roleplay

Who we are

Xalphor
Modpack & Server Side Mods Developer / Frontend Developer

He was responsible for creating the modpack, the website frontend, and the server-side mods to optimize the game mode I designed, defining its identity, and setting up all the NPCs at spawn

Guke_
Builder

He created the entire spawn and chose the locations for the NPCs

Ant2000_
Backend Developer & Builder assistant

He created all the backend for the website and shop features and helped Guke_ build some parts of the spawn.

TheDoctor_TW
Responsible for technical mods

He was responsible for selecting all the technical mods and deciding which ones would be sold in the technology shop